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Story vs. Story: Redefining Narrative and Player Engagement in MMOs

Moderator: Anne Toole, The Writers Cabal
Panelist: Sande Chen, The Writers Cabal
Panelist: Sam Lewis, Cartoon Network
Panelist: Katie Postma, FireSky

MMOs have earned success due in part to extensive, immersive game content and players’ ability to play their own story, both individually and as a community. As the number of MMOs grows, each will try to gain market share by offering a new and unique experience to the player. Many new MMOs strive to incorporate more narrative elements into the game world, trying to grow the reported 25% of MMO players who actually pay attention to story. Narrative designers, a systems designer and a community director will reveal the challenges, successes and failures of incorporating narrative into current and future MMOs. Issues such as Bartle’s player types, scope, and the role of casual players impact both player story and game narrative. This panel of veteran MMO developers will explore the gameplay elements most important in engaging different player types and developing player story, and brainstorm how these elements can effectively combine with narrative elements. Attendees will leave this panel presentation with a good understanding of current narrative and design issues in MMOs as well as practical solutions to bridging the gap between player story and game narrative.

Intended Audience: MMO Developers looking to increase player investment. MMO Designers looking to innovate. Narrative Designers seeking a greater understanding of player motivations.

Prerequisites: Participants should be familiar with MMOG design issues.

Format: Panel

Track: Design

Date/Time: Thursday, 3:30 PM

Room: Salon B

http://writerscabal.wordpress.com/2008/05/19/story-vs-story-and-the-winner-is/

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