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Security Snapshots

Moderator: Dave Weinstein, Microsoft
Panelist: Dan Kaminsky, IOACTIVE
Panelist: Jason Larsen, IOACTIVE

No one buys a bad game because it is secure.

At the same time, there are very real threats against our customers, ranging from the compromise of their computers, to the theft of their identities in virtual worlds, up to the theft of their identities in the real world.

What is the real state of security in software development? How can game developers understand the threats they face without having to devote themselves to security on a full time basis? What are the best practices for secure software development? What parts of modern game development make it a particularly tempting and vulnerable target for attackers?

This is a panel presentation of “lightning” talks on the computer security as it applies to game development, followed by a panel discussion and Q&A.

Intended Audience: Programmers, Producers, Operations.

Prerequisites: None.

Format: Panel

Track: Programming

Date/Time: Thursday, 10:30 AM

Room: Salon B

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