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Korean Online Game Industry - Where Is It Heading?Lecturer: Dillon Seo, Korea Game Industry Agency (KOGIA)Korean online game industry has been one of the world leaders in setting up an online game trend in various ways with its advanced infrastructure and online game contents. However, with the saturation of the local market and failure of killer contents, the growing momentum has been stagnant. This lecture will examine why the Korean game industry chose the online game space for its growing momentum, what the current industrial situation is like and what the expected changes in the industry are in the future. Also, it will briefly discuss why the foreign MMOs were not successful in the Korean online game market and what kind of social networking is happening with respect to the virtual world. Intended Audience: This session is intended for those who wish to gain more understanding of the Korean game market Prerequisites: None Format: Lecture Track: Globalization Date/Time: Wednesday, 10:30 AM Room: Salon F
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