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Globalization

Anatomy of the Perfect Pitch

Lecturer: Mike McShaffry, MrMike

What should you prepare before you pitch your game to a publisher? During the pitch, what should you say? More importantly – what should you never say? Mike McShaffry has seen projects die on the vine or get signed and has a great formula for “The Pitch.” This lecture will cover preparation, pitch materials, what you should expect at each meeting, and what you should do afterwards.

Format: Lecture
Track: Business/Legal
Date/Time: Wednesday, 2:00 PM, Room: Salon B

http://www.mcshaffry.com/mrmike/global.php?sel=Presentations

Catching The Next Wave in Games and Virtual Worlds

Moderator: Marty Poulin, Social Sage
Panelist: Bridget Agabra, Acceleration Studies Foundation
Panelist: Erik Bethke, GoPets Ltd.

Silicon Valley and Big Media companies like Disney, Nickelodeon, MTV, and IBM have committed to spend over $1 billion in the last year and have been putting a lot of fire under new start-ups and initiatives in virtual worlds and casual games. Where there is smoke there is fire and the next generation of opportunity is upon us.

Format: Panel
Track: Business/Legal
Date/Time: Thursday, 3:30 PM, Room: Harbor

Console 2.0 - Taking Console games Online

Moderator: Wanda Meloni, DFC Intelligence
Panelist: Tom DuBois, Electronic Arts
Panelist: Charlie Hite, LucasArts
Panelist: Rick Lambright, Sierra Online

Leading publishers discuss the trends in console games online. Come hear representatives from EA, LucasArts, and Sierra Online.

Format: Panel
Track: Business/Legal
Date/Time: Tuesday, 2:00 PM, Room: Harbor

Executive Networking Breakfast - Thursday

Moderator: Jay Moore, The Strategery Group

Format: Special
Track: Business/Legal
Date/Time: Thursday, 7:00 AM, Room: Grand Ballroom

Executive Networking Breakfast - Tuesday

Moderator: Jay Moore, The Strategery Group

Format: Special
Track: Business/Legal
Date/Time: Tuesday, 7:00 AM, Room: Grand Ballroom

Executive Networking Breakfast - Wednesday

Moderator: Jay Moore, The Strategery Group

Format: Special
Track: Business/Legal
Date/Time: Wednesday, 7:00 AM, Room: Grand Ballroom

From Feudalism to Enlightenment: User Rights in Virtual Worlds

Moderator: Erin Hoffman, Philomath Games

The Better EULA Project is an initiative to explore virtual rights in the context of human and property rights throughout history, and the potential business and ethical advantages of offering real world modern standard rights to citizens of virtual spaces. The Project asserts that the next step in the evolution of online spaces is the establishment of rights to property and self-government by users, for the development of stabler communities and greater retention.

Format: Roundtable
Track: Business/Legal
Date/Time: Thursday, 10:30 AM, Room: Salon E

Navigating the Minefield - Getting the Most from User Generated Content

Moderator: Scott G. Warner, Garvey Schubert Barer
Panelist: Eric Goldman, Santa Clara University School of Law
Panelist: Rob Lanphier, Linden Lab
Panelist: Troy Hewitt, Flying Lab Software

Game developers, advertisers, media companies, and community sites are making use of User Generated Content (UGC) on an unprecedented level. While UGC can be a valuable resource, using UGC is not without risk, particularly when it is incorporated into a product – a game, website, advertisement, etc. This session will explore how (and why) companies use UGC, the legal risks and practical issues of doing so, efforts to establish industry rules for UGC, and practical suggestions for using UGC while minimizing risk.

Format: Panel
Track: Business/Legal
Date/Time: Wednesday, 5:00 PM, Room: Harbor

Online Games 2013: A Five Year Glimpse into the Future

Moderator: Peter Freese, ION Game Conference
Panelist: Erik Bethke, GoPets Ltd.
Panelist: Scott Jennings, NCsoft
Panelist: Damion Schubert, BioWare Corp.
Panelist: Bridget Agabra, Acceleration Studies Foundation

What will the online games space look like in five years? What new technologies, social revolutions, and cultural shifts will bring about momentous transformations in the way people play and pay for online games? What changes are already taking place? This panel of industry luminaries, mavericks, critics, and cynics all share their views of what to expect in the year 2013.

Format: Panel
Track: Business/Legal
Date/Time: Wednesday, 2:00 PM, Room: Harbor

Payments 101..201..301 for Online Gaming

Lecturer: Steven Klebe, Danal, Inc. (BilltoMobile.com)

This session will focus on the fundamentals of the payments world, where the gaps exist in addressing the needs of the Online Gaming business and how to separate the facts from the fiction in terms of emerging solutions.

Format: Lecture
Track: Business/Legal
Date/Time: Tuesday, 2:00 PM, Room: Salon F

Klebe - Payments 101 201 301.pdf

Real Rights in a Virtual World

Moderator: George Dolbier, IBM
Panelist: Grant Wei, Cryptic Studios
Panelist: David Hoppe, Access International Law Group
Panelist: Erin Hoffman, Philomath Games
Panelist: Mike Doyle, THQ Canada

It's time for a change. Many online game and virtual world EULAs violate basic human rights standards. Many in the industry are passionate about this topic, this panel will bring some of them together to discuss recent litigation, and discuss how the industry needs to change.

Format: Panel
Track: Business/Legal
Date/Time: Wednesday, 3:30 PM, Room: Harbor

Scaling on a Dime

Moderator: Marty Poulin, Social Sage
Panelist: Larry Mellon, Larry Mellon Consulting
Panelist: Victor Jimenez, Northrop Grumman
Panelist: Joe Ludwig, Flying Lab Software

Regardless of what online game you serve, scaling will be critical if you are at all successful. While creating the killer game is first priority, not far behind is making sure your success won’t kill you.

To engineer great systems on a budget we have to master the art of system integration and code re-use.  By combining open source and middleware solutions a company can derive infrastructure to meet a games needs in months instead of years.

Format: Panel
Track: Business/Legal
Date/Time: Thursday, 10:30 AM, Room: Harbor

Secrets of an Advergame Developer

Lecturer: Brian Robbins, Fuel Industries, Inc.

As the online games market continues to mature, brands and marketers will become an increasingly viable source of funding for games. The most successful developers will be the ones who know how to meet the needs of advertisers while still creating compelling games. This session will provide in-depth information on how the branded content business works today, and how developers can position themselves to take advantage of this space in the future.

Format: Lecture
Track: Business/Legal
Date/Time: Wednesday, 9:00 AM, Room: Salon F

brianrobbins_secretsofanadvergamedeveloper.pps
http://www.dubane.com/cons/

Terms of Service, Ten Ways to Minimize Your Risk

Lecturer: Brian Pass, Sheppard Mullin Richter & Hampton LLP
Lecturer: Shawn Foust, Sheppard Mullin Richter & Hampton LLP

The terms of service is a central piece to the development of any online world. This contract defines the relationship between the gamer and the company administering the online world. The expanding audience for successful online games requires a strong terms of service contract to minimize the potentially astronomical liability online game companies may face arising from game related disputes. This presentation will offer strategies on how to strengthen your terms of service in five areas: (1) intellectual property; (2) digital transactions; (3) rules of conduct; (4) downtime disputes; and (5) protecting the company's control over their digital community.

Format: Lecture
Track: Business/Legal
Date/Time: Tuesday, 9:00 AM, Room: Salon F

Foust - Terms of Service.ppt

The PC Gaming Comeback

Lecturer: Alex St. John, Wild Tangent

In this session WildTangent co-founder and CEO, Alex St. John, author of Microsoft’s DirectX technology, will discuss the blue sky opportunities provided by the PC/online gaming model, and highlight the challenges the console market will face moving forward. The discussion will closely examine key differentiators between the two platforms, and the role that community and social gaming play in the equation. He will also demonstrate the economics for making premium games free online, supported by advertising, and how this model can really generate more revenue than retail models. Attendees will walk away questioning their current business models, but with the right strategies and tools in mind to help them survive and profit from this apparent shift in the gaming business.

Format: Keynote
Track: Business/Legal
Date/Time: Thursday, 5:00 PM, Room: Grand Ballroom

St. John - ION 2008.ppt

Using Achievements and Downloadable Content to Maximize Market Penetration

Lecturer: Geoffrey Zatkin, Electronic Entertainment Design and Research (EEDAR)

Accomplishment systems, such as Xbox 360 Achievements, have created new ways to launch explosive marketing campaigns and increase community interaction across every gaming genre. Direct-to-consumer marketing through digital storefronts, such as the PlayStation Store and the Xbox Live Marketplace, has given game companies new methods to distribute marketing material and extend the long tail of game title’s sales. Gain insight into how Accomplishments and Downloadable Content effect sales through best-in-class examples, backed up by detailed statistical analysis. Learn how to implement highly effective strategies such as viral marketing and community building using these emerging technologies for your portfolio of game titles.

Format: Lecture
Track: Business/Legal
Date/Time: Wednesday, 3:30 PM, Room: Seaport

Zatkin - Using Achievements.pdf

Virtual Property: Issues in Buying and Selling Virtual Goods

Moderator: Kirk Soderquist, Perkins Coie LLP
Panelist: Don McGowan, Microsoft Corporation
Panelist: Neal Black, Live Gamer, Inc.
Panelist: Sean F. Kane, Drakeford & Kane LLC

This presentation will look at MMOGs and virtual worlds to examine virtual property and the intersection of real money in a virtual world. We'll look at several issues such as: What is virtual property and who owns it? What is the legal status of an in-game currency? What is the future of virtual property and the exchange of virtual goods. How does the exchange of virtual property impact the relationship of publishers, developers and those companies providing a market for the exchange of virtual property? What regulatory issues are impacted by buying and selling virtual property? What are some of the business issues in hosting MMOGs, virtual worlds, and marketplaces for the exchange of virtual property? How do real-world legal issues like gambling and illegal lotteries play out in an interactive world?

Format: Panel
Track: Business/Legal
Date/Time: Wednesday, 10:30 AM, Room: Harbor

Virtual Worlds - Real Laws: What Every MMOG Designer Needs to Know to Avoid Jail Time

Lecturer: James E. Dunstan, Garvey Schubert Barer

Next generation MMOG designers face significant challenges as games morph from “dungeon crawls” to sophisticated virtual worlds complete with their own economies and telecommunications infrastructures. As games evolve away from a monthly subscription model, designers are looking for new ways to monetize game content, everything from in-game advertising to microtransactions to sale of goods. And with MMOGs now part of mainstream entertainment, governments are stepping in to apply some real world regulation to virtual worlds. This session will tease out some of these issues and provide some practical approaches for dealing with “the man.”

Format: Lecture
Track: Business/Legal
Date/Time: Wednesday, 2:00 PM, Room: Seaport

Dunstan - Virtual Worlds Real Laws.ppt

Virtual Worlds: Real Disputes Around the World

Lecturer: Steve Augustino, Kelley Drye & Warren LLP
Lecturer: Dr. Andreas Lober, SchulteRiesenkampff

As virtual worlds continue to develop and evolve, so do the legal issues and liabilities affecting developers. Join presenters Steve Augustino, a United States-based attorney, and Dr. Andreas Lober, a German attorney, as they navigate the differing approaches of the U.S. and the E.U. Presenters will provide an overview of the emerging trends in virtual world law from U.S. and E.U. perspectives. Focusing on the service provider relationship with its end-users, presenters will discuss societal obligations and provide a cross-jurisdictional review of legal liabilities in the U.S. and Europe.

Format: Lecture
Track: Business/Legal
Date/Time: Tuesday, 2:00 PM, Room: Seaport

Web 2.0: How I Learned to Stop Worrying and Love the Internet

Lecturer: Adam Martin, NCsoft

Why is Web 2.0 more than a buzzword, and is there anything concrete in there that we can use to make more money from our games? How do you embrace the new development models, the new technologies, and above all the new monetization models? All this and more...

Format: Lecture
Track: Business/Legal
Date/Time: Tuesday, 10:30 AM, Room: Seaport

Martin - Web 2 how i learned to stop worrying - v 1.1.ppt

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