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Rick Lambright

Rick Lambright
Technical Director, Sierra Online

Rick Lambright is Technical Director at Sierra Online's Seattle studio in Issaquah, Washington, where most of his time is currently focused on an unannounced MMO.

Rick’s game industry experience began at Starwave in 1995 as server architect and lead server programmer on the pioneering MMO Castle Infinity, the first fully released MMO designed for children. Subsequently Rick was Director of Online Technology at Humongous and Cavedog Entertainment where he wrote the networking code for Total Annihilation and led the team that created the Boneyards online gaming system for GT Interactive.

More recently Rick was VP of Internet Engineering for LithTech and Director of Online Technology at Monolith, where he was also lead engineer on The Matrix Online (MxO). In 2005 he joined Secret Lair Studios, which was acquired by Vivendi Games in 2006 and is now Sierra Online Seattle. In 2007 the Sierra Online Seattle studio shipped Carcassonne for XBLA.

Panelist: Console 2.0 - Taking Console games Online, Tuesday, 2:00 PM, Harbor

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